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taiHEN
1.0
CFW framework for PS Vita
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A patch containing either a hook chain or an injection. More...
#include <taihen_internal.h>
Data Fields | |
| uint32_t | sce_reserved [2] |
| used by SCE object system | |
| union { | |
| struct _tai_inject inject | |
| Inject data. | |
| struct _tai_hook_list hooks | |
| Hook chain data. | |
| } | data |
| tai_patch_type_t | type |
| Type of patch (hook chain or injection) | |
| SceUID | uid |
| Kernel object id of this object. | |
| SceUID | pid |
| Process owning this object. | |
| uintptr_t | addr |
| Address being patched. | |
| size_t | size |
| Size of the patch. | |
| struct _tai_patch * | next |
| Next patch in the linked list for this process. | |
| struct slab_chain * | slab |
Slab chain for this process (copied from the owner tai_proc_t) | |
A patch containing either a hook chain or an injection.
Definition at line 78 of file taihen_internal.h.
1.8.12