taiHEN  1.0
CFW framework for PS Vita
Data Fields
_tai_proc_map Struct Reference

The actual map in memory. More...

#include <proc_map.h>

Data Fields

int nbuckets
 Number of buckets set by proc_map_alloc
 
SceUID lock
 Mutex for accessing buckets.
 
tai_proc_tbuckets []
 Buckets.
 

Detailed Description

The actual map in memory.

Definition at line 23 of file proc_map.h.


The documentation for this struct was generated from the following file: