taiHEN
1.0
CFW framework for PS Vita
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The actual map in memory. More...
#include <proc_map.h>
Data Fields | |
int | nbuckets |
Number of buckets set by proc_map_alloc | |
SceUID | lock |
Mutex for accessing buckets. | |
tai_proc_t * | buckets [] |
Buckets. | |
The actual map in memory.
Definition at line 23 of file proc_map.h.