taiHEN
1.0
CFW framework for PS Vita
Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- a -
addr :
_tai_patch
- b -
buckets :
_tai_proc_map
- e -
exports_end :
_tai_module_info
exports_start :
_tai_module_info
- f -
flags :
_tai_plugin_load
func :
_tai_hook_list
- h -
head :
_tai_hook_list
,
_tai_proc
hooks :
_tai_patch
- i -
imports_end :
_tai_module_info
imports_start :
_tai_module_info
inject :
_tai_patch
- l -
lock :
_tai_proc_map
- m -
modid :
_tai_module_info
modname :
sce_module_info
module_nid :
_tai_module_info
- n -
name :
_tai_module_info
nbuckets :
_tai_proc_map
next :
_tai_hook
,
_tai_patch
,
_tai_proc
- o -
old :
_tai_hook_list
- p -
patch :
_tai_hook
,
_tai_inject
pid :
_tai_patch
,
_tai_plugin_load
,
_tai_proc
- s -
saved :
_tai_hook_list
,
_tai_inject
sce_reserved :
_tai_patch
size :
_tai_inject
,
_tai_module_info
,
_tai_patch
slab :
_tai_patch
,
_tai_proc
- t -
type :
_tai_patch
- u -
u :
_tai_hook
uid :
_tai_patch
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